The Japanese MAX release of Avenger. A different program to the one released in the West though. The graphics actually are better, less expanded and better animated, which seems very strange to expect. And for this, it actually plays a lot better also.
It's bowling time on the ten pin lanes. No joystick needed, all that is required is the F1 key to control hook and aim for each delivery. Not bad considering the limitation of the machine it was programmed for.
The Japanese MAX release of Clowns. Appears to be exactly the same program as the one released in the West apart from a slightly different title screen.
A larger sized programming cartridge than its smaller cousin. It also allows for load/save operations using a datasette at least. Far more functionality and flexibility, and storage space for your masterpiece.
A Basic programming cartridge for the MAX machine. Enables most of the easiest and simplest commands to be programmed and run. But without any load/save functionality there doesn't seem much point. And you get all of 600 bytes to use as well!
A version of the classic Whack-a-Mole game from the fairground. Hit the moles as they appear, but remember to only get the heads, not the tails. No joystick support either, it's all on the keys instead. Mildly entertaining for a while.
A simple game of money stealing where you must guide your thief from one side of the screen and back again avoiding the many obstacles. Difficulty and speed of the game increases as you progress.
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