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A unique and lavishly produced history of the visionary British software house, created by videogame history publisher Read-Only Memory.
The Bitmap Brothers: Universe will be the official history of the visionary British software house. The book will combine an authoritatively written inside story, thoroughly researched via new, first-hand interviews with The Bitmap Brothers’ key figures, with a breathtaking haul of never-before-seen archive material, including original production drawings and digital artwork from seminal titles such as Xenon 2: Megablast, Speedball 2: Brutal Deluxe and The Chaos Engine.

With 16 days left, this Kickstarter project has already reached £28,899 pledged of a £40,000 goal. If your a lover of Commodore and the very best Amiga games, then you surely know the Bitmap Brothers and the wonderful games they created! Go secure your copy now!

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Jupistrike_LoaderLatest news updates and game downloads over at The New Dimension are as follows:
Jupistrike by Roberto Ricioppo, Abyssonaut by Anthony Stiller, SHOOT OR DIE by Tomnmy Nine, Snatch McBlagger by Alf Yngve, SFS by Shaun Pearson, Gigablast by Alf Yngve, BATTLE SHIP 2045 by Roberto Ricioppo, Trance Sector Ultimate, Blackjack AKA 21, Carrera F1, SEUCK With Gravity, Oceanic by Roberto Ricioppo, Sajtron KU 42 and Spherical by Roberto Ricioppo, Big Road Challenge Roberto Ricioppo, Zopper in the West by Roberto Ricioppo and Galaxy of Drexx by Roberto Ricioppo.

News Source:
ultimav2.2Released by: Genesis Project [web]
Release Date: 22 April 2015

Map: UltimaIVmap.jpg
News Source: CSDb
137819ONTHEFARM2+36D crazy trainer hack is the standard game of On the Farm 2 by Achim Volkers but with additional 36 in-game features that have been added by Hackersoft.

Meet Mondschaff the sheep and a load of his friends. This time round, the sheep isn’t your player. In fact, it’s completely different. You play Shep, a beloved Border Collie (Sheep Dog) who has to guide the sheep back to their pen where they belong in time for sheep shearing. Shep must herd a certain number of sheep in each of the 20 levels, within a certain time limit. If the time runs out and not enough sheep have been sent to their pen, you will have to restart the level. Otherwise you can simply enter the pen to complete the level. To herd the sheep, Shep must face the sheep and constantly follow and bark at them (pressing fire will bark at the sheep). If Shep is too slow, the sheep will decide to move away from the pen. Your dog can also move the sheep up / down by colliding into them. You can also bark at the wolves that try and attack the sheep, but you will have to be fast at this job, otherwise Farmer Rich will be upset that he’s lost another sheep!

News Source:,

[youtube T9jivnHYW9U nolink]

An unknown militarized terrorist unit, known as the X-Force, has occupied the peaceful city of Suburbia. As the top pilot in the world’s anti-terrorist squad the job of defeating the terrorists falls to you! Flying your state of the art attack helicopter you are sent into what seems to be a straight forward seek-and-destroy mission – but as the story unfolds it will become apparent that the X-Force’s goal is more sinister than anyone could have imagined. Grab your joystick, save the world, and see if you can get that all-time high score!

The initial version of AVIATOR ARCADE was released last year as a three-level, 16KB cartridge game for the RGCD annual C64 game development competition (2014). This currently in-development sequel is a direct response to the feedback received after the first game was released, and this preview version of AVIATOR ARCADE II features:
  • High paced 50/60 FPS SHMUP action!
  • The first three of ten planned levels!
  • All new background and sprite graphics!
  • Bosses at the end of each level!
  • Weapon and armour power-ups!
  • Three difficulty levels, auto-fire and more options!
  • Upgraded sound and bomb effects!
  • High score list and options saved to disk!
  • PAL/NTSC and GS compatibility!
When finished, RGCD hope that AVIATOR ARCADE II will be one of the best vertical shoot-em-up games available for the Commodore 64, offering players a console quality arcade experience on the humble 8-Bit home computer.

Download Preview: aviator2.d64
Download Aviator Arcade [16kb cartridge]: aviator16k.crt
Genesis Project Crack Version: AviatorArcade2Prv+2-GP.d64
News Source:
Official Game Website:

Project Sidologie by Marcel Donné – this luxury box set evokes classic JARRE using C64 music remixes, and offers stems and samples too.
  • See Twitter, Facebook Page for updates #Sidologie #WaitingForJarre
  • See Kicktraq for stats, progress and to watch the projections.
  • NEW ALBUM STRETCH GOAL ADDED: Chariots of SID, Vangelis-inspired C64 remixes by Marcel. The AMAZING flaming chariots artwork can be downloaded as a 3000 pixel square wallpaper here.
  • Other stretch goals have been adjusted.
  • Latest Stretch goal achieved: £16,500 – Two extra Robdez-Vous tracks (VIP “Lottery”)
  • Next Stretch goal: £18,000 – “Box Set Backer Choice”, “Sidological Kontact Library”
  • Please share this campaign! There’s a lot to fund, but it’s the only chance to get this done.
  • There are lots of samples further down the Kickstarter
News Source:

[youtube e0SKePMwepU nolink]

Magot is a fast paced single screen platform/shooter and consists of 7 worlds composed of 7 to 17 levels (not counting bonus and the secret levels), each with a different setting and a final boss to fight.
11130265_822915014458074_7465084237044385053_nThere is an ingame shop in which the player can buy new spells and power ups and some rooms of the magic tower to explore. Each world is replayable at will, this feature allows the player to gain some additional gold.22527_804984219584487_4973603180459523880_nEvery single enemy has its own particular and complex behaviour, they can follow, shoot, jump or descend from a platform, dash or jump towards the player, snare him or vanish to reappear on other location and much more.10998886_793967390686170_7768370918691924814_nThere are some other features the developers are planning to add which all sounds very exciting, for now though, this is all the information I managed to find out about the game from the developers themselves via a Facebook conversation I had a few days ago.10924779_770933009656275_3473850159810977861_nI am looking forward to playing a demo version when they release it, possibly in 2 to 3 weeks from now, but don’t hold me to that, it’s not a set in stone date. As usual we will keep you updated on upcoming news about this lovely game as it progresses. Check the links below for official website and more info.

Official Website:
Facebook Page:
Category: Link C64, News
Review by Stuart Johns
(the Gotek Floppy Drive Emulator for the Amiga 500)

Anybody who knows me knows that my comfort zone when it comes to vintage computing is the Acorn Electron – I have always had one and have tried to keep up with the changes and the new hardware and software that comes along (even in 2015!) Well, it hasn’t always just been about the Elk… back in the late 80’s I got hold of a C64 and loved it, but not much time passed and I found I needed something that could do things that were a bit more grown up, like word processing and things, and so entered the Amiga. I was late on the miggy-scene; by then it was the early 90’s and the Amiga had been around a while. I only had the machine for a short while before I got an Amstrad 1512 that took over all the serious stuff and I discovered the Mega Drive which took over most of the gaming. The Amiga was sold, which, with hindsight, I have often regretted and wished I had found out a bit more about these wonderful machines.

In 2014, I got hold of a neglected example of an A500 and got her into working shape, added the extra RAM to beef her up to 1MB and set about getting hold of a few games. This was great fun and the memories flooded back and I discovered some that were new to me too. But, as I was discovering with the Electron, the age of the floppy disk is passing and it’s getting harder to find reliable examples of software that are affordable and likely to remain reliable as time passes. I’m not ready to go completely down the route of emulation as there is something special about using that original hardware, but where’s the harm in upgrading it a little…. With this in mind, I decided to invest in a Gotek drive.
gotek1It seems that there has been a price war amongst Gotek vendors of late, as they have become very affordable. I found mine on a well known online auction site for the princely sum of £26.99 plus £2.80 postage. There were many, many variations to choose from, peddled by many different vendors, but this one took my eye.

Once the drive arrived, I unpacked it with some trepidation; I am quite used to messing about with the insides of old computers, but I am something of a newbie when it comes to the Amiga. Still, the instructions that came with the Gotek were excellent. Opening the Amiga, I began by removing the floppy drive, noting the orientation of the ribbon cable. My Gotek came with a new ribbon cable and power cable that were longer, to allow the unit to rest on top of the Amiga, as, unlike the A1200, the A500 requires some case-cutting if you wish to house it in the internal floppy position. Some of the Gotek’s don’t come with leads so watch out.
gotek2Once the old drive was removed and the new cables in place, I fed the cables through the drive slot on the casing and put the Amiga back together. It’s worth pointing out here that you should follow the instructions carefully regarding the orientation of the power cable to the Gotek – on my one, the red cable of the four in the power lead is to be closest to the ribbon cable once they are both plugged into the motherboard and the red edge of the ribbon cable closest to that. From what I can gather, it doesn’t matter too much if you get it wrong with the ribbon cable (it won’t work but nothing will die), but if the power cable is the wrong way round you could fry the drive.

The Amiga back together, the Gotek sits nicely on top, giving easy access to the USB socket and the buttons on the front. The Gotek’s seem to vary here – my one has two lights: red is a status LED that will highlight a problem, green is a drive light that shows when the drive is being accessed. There are two buttons here too; these are used to access different ADF (Amiga Disk File) images on the drive, more on this later.
gotek3The Gotek works in conjunction with a USB stick. The only thing that should be remembered is that the USB stick needs to be formatted using FAT32 and should be a maximum size of 16GB to ensure it works properly. Before switching anything on, you plug the USB stick into the Gotek, upon which you have transferred any ADF’s that you want to run on your Amiga. ADF are images of Amiga floppies – each physical disk is a separate ADF file. The only additional files you need are a SELECTOR.adf that is used by the Gotek file system and a BLANK.adf which is literally an image of a blank floppy disk. The Gotek will recognise sub-folders, if these will help you organise your files, but I haven’t yet found it necessary.

The USB stick in place, you can switch on for the moment of truth! Here, my heart was in my mouth as I now had a power light on the Amiga and lights on the Gotek, but nothing on screen! I switched off and checked everything and it turns out that my keyboard cable wasn’t plugged back in properly inside the Amiga. Phew. I tried again and hey presto! it worked. The familiar Kickstart screen comes up on the Amiga and it loads from the Gotek as if it was a normal internal drive. Using the two buttons on the front of the drive you choose which floppy image you are loading by a number on the front of the drive – this first stage requires you to load image 000 which is the file system, from where you can choose which disks you are working with. It sounds complicated, but it really isn’t!
gotek4It’s worth noting that the Gotek was not built with the Amiga solely in mind. It is necessary for the drive to be flashed with the correct firmware to allow it to work with an Amiga – my drive came pre-flashed which was handy, but I understand that in temperamental moments the drives can become corrupted and require re-flashing. The vendor who sold me my unit provides the necessary tool for this if needed, and my Gotek had pin headers in place on it to allow this: I don’t think they all do.

Anyway, on loading image 000 you are given the chance to choose which disk images you want to be active in this session. To do this, you select them with the joystick and they are loaded into numbered slots – for example Cannon Fodder disks 1,2 and 3 can be loaded into slots 001, 002 and 003 on the emulator. This done, you choose ‘Save and Restart’ and the Amiga reboots, loading whichever disk has been allocated to slot 001.
gotek6The game loads as normal and when you are required to ‘change disks’ you simply use the two buttons on the front of the Gotek to cycle between the images, in this case 001, 002 and 003. Remember to load the BLANK.adf as one of your slots if you want to save your game as you normally would with a blank floppy – I would say rename it to something you will remember after you have, and don’t forget to put a new BLANK.adf on the memory stick for any different games you need to save with (you will of course use the one you renamed as your save disk for this game for now on).
gotek5All in all, the Gotek Floppy Emulator is an incredibly easy piece of kit to install and use on an Amiga 500. Providing you have access to the ADF files that you need (and they can be found online) this solves all the problems of unreliable floppy disk storage. Also, a bonus is that you can still use your external floppy drive (if you have one) as drive DF1: Incidentally, there are jumpers on the Gotek that allow you to change which drive it emulates; the default of course is the normal internal DF0: Since the Gotek is a floppy drive emulator, the disk loading speed is roughly the same as a normal drive.

This is probably my best purchase so far this year and am looking forward to discovering the world of the Amiga 500 with it!
137402Released by: Samar Productions
Release Date: 28 March 2015
Type: C64 One-File Demo

Notes: Please use WinVICE V2.4. Set Extra SID chips at Settings/SID settings.
Best played with SID model 8580R5 1489 (ReSID-fp).

Download: ef-by-samar.d64
News Source: CSDb
winuaebeta16WinUAE 3100b16 has been released. WinUAE is without a doubt the best Amiga emulation available to date and if used alongside Classic Workbench and WHDLoad you can get a really great Amiga hard drive experience like in the picture above.

– Automatic resize used horizontal zoom value for both horizontal and vertical.
– Replaced half-integer scaling options with separate select menu with 1/1, 1/2, 1/4 and 1/8 scaling options.
– Paths panel portable mode checkbox now switches between modes. NOTE: currently old data is not copied but created from scratch. Switching off portable mode automatically deletes winuae.ini. Switching on portable mode does not delete registry data.
– Graffiti/HAM-E mode switch does not anymore change display position.
– Added HAM-E Plus emulation. (Probably not correct implemention, currently uses simple average calculation to create extra pixel between each “normal” HAM-E pixel)
– Added separate waiting for connection TCP serial option. Old option does not wait anymore.
– Fixed 7-bit serial bytes in serial logging/TCP modes (Stop bit=bit7 was not cleared)
– Added Roctec RocHard RH800C emulation. rtidedisk.device, 1.0 ROM added which is IDE-only. First port is IDE unit 0, second port is IDE unit 2. Ports are not shared and master-only. (Anyone have v2.0?)


Category: Link Amiga, News
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