Blog Archives
Latest releases over at CSDb are as follows:
Pieces of 8-bit, Flying 1, Daft Punk – Get Lucky (8 Bit – C64 Version), Vihma, Ecco the Dolphin, Androme X3 Theme and Quick Look plugin for CBM files V0.9.4b.
Source: CSDb
Category: Link C64
Beta 4: (possibly final)
– Added new level between pre and post shaders (0 in GUI, selected by default) which works exactly like pre-2.6.0 versions. Some shaders (hq2x for example) requires input texture in original Amiga display resolution and output texture in final output resolution or result will be quite crappy. D3D h2x really works again.
– Some on the fly graphics config settings (uae-configuration) reset RTG state.
– RTG screen mode selection in Display panel wasn’t active if Z2 RTG was enabled.
– AROS ROM updated.
Download: winuae_2610b4.zip
Source: http://www.winuae.net
– Added new level between pre and post shaders (0 in GUI, selected by default) which works exactly like pre-2.6.0 versions. Some shaders (hq2x for example) requires input texture in original Amiga display resolution and output texture in final output resolution or result will be quite crappy. D3D h2x really works again.
– Some on the fly graphics config settings (uae-configuration) reset RTG state.
– RTG screen mode selection in Display panel wasn’t active if Z2 RTG was enabled.
– AROS ROM updated.
Download: winuae_2610b4.zip
Source: http://www.winuae.net
Category: Link Amiga
Beta 3: (Official will be out next week)
– Direct3D hq2x shader filter should work correctly again. (2.6.0)
– 68040/060 MMU mode address error stack frame fixed. (Possibly only debuggers need this)
– 68030 MMU mode address error stack frame has correct format but it is not yet recoverable. (I don’t think address error recovery is used by any OS)
– FScc, FTRAP and FBcc didn’t get FPU out of NULL state. (No one cares fix)
– extraframewait and framelatency command line parameters are also available via config file (uses win32. prefix)
Download: winuae_2610b3.zip
Source: http://www.winuae.net
– Direct3D hq2x shader filter should work correctly again. (2.6.0)
– 68040/060 MMU mode address error stack frame fixed. (Possibly only debuggers need this)
– 68030 MMU mode address error stack frame has correct format but it is not yet recoverable. (I don’t think address error recovery is used by any OS)
– FScc, FTRAP and FBcc didn’t get FPU out of NULL state. (No one cares fix)
– extraframewait and framelatency command line parameters are also available via config file (uses win32. prefix)
Download: winuae_2610b3.zip
Source: http://www.winuae.net
Category: Link Amiga
Latest news updates over at The New Dimension or as follows:
- HTML5 Flash game: Sheepoid Supernova
- Coming soon: Woolly Jumper
- Playable preview of Sheepoid DX
- Crystal Space: Roberto Ricioppo’s game “Crystal Space” uploaded to the website
Category: Link C64, Link Scene
Saturday, June 15, 2013 at 20:00 CETBoz – BBB
– Boz is here again for another BBB – it’s a Saturday but it’s not an Early Edition this time! Your requests played in between the usual unintelligible mutterings from the English ex-pat. All aboard the Train-Wreck, WOO WOOH!
Click here to tune in now!
Category: Link C64, Link Scene
Friday, June 14 – 2013 – 20:42 CETThe Dutchies – The Cheap show
– The Dutchies are back for another three our- ish sound check. Usual ramblings and general bullshit.
Click here to tune in now!
Category: Link Scene
It’s back again – another SLAY Radio Gathering! Occurring on the first weekend of August, we have the main day on Saturday August 3 consisting of a barbecue at Keillers Park in the daytime and we have the private room at the back of Kville Biljard in the evening. We also have the Unofficially Official Pre-Gathering Gathering on Friday evening for the early birds :) Come join us for a bit of a get-together of SLAY Radio broadcasters and listeners!For maps, hotel info and so forth, see the Gathering 2013 page!
We also have a Facebook Event.
Category: Announcement
- Moved >2M Chip RAM merge earlier in boot process. Previous was too late and it broke early boot menu. (It sets reset proof resident positioned at the end of chip ram and if chip ram is not available early enough, exec assumes resident is invalid and ignores it). Now nearly complete unfragmented Chip RAM is available, even if booting with Chip RAM only configuration.
– Do not filter all keyboard presses without matching releases, only filter repeats. (Which isn’t that simple because press and repeating press are identical events)
– Inverted keyboard releases (=press) required matching release before next press event was accepted. (This update wasn’t really needed but maybe in future it will be more useful)
– Added separate 68060 unimplemented integer emulation checkbox. More compatible should only enable/disable prefetch emulation. (approximate/partial or 68000 exact)
– 68060 MOVEP was not marked as unimplemented.
– Non-prefetch CPU mode now fully checks if memory disappears after reset by checking memory “bank” pointers instead of using hardcoded addresses. Program doing software reset by executing RESET + JMP (An) now always works. (If opcode is something else or PC points to non-existing memory for some reason, it assumes program attempted normal software reset and jumps to start of ROM code). Makes aros arosbootstrap softkick more reliable under emulation.
– Tree view “Hard drives” -> “CD & Hard drives”
– Delay 68020+ interrupt detection by one instruction unless cycle exact is enabled. (For example Skeleton Krew CD32 first enables interrupt and then updates interrupt vector. Game code even guarantees request is active while enabling interrupts..)
– 68040 MMU PTEST and 68060 MMU PLPA instructions were shown incorrectly by debugger. (Read was shown as write and vice versa. Emulation was working fine)
TODO: hq2x shader filter fix and 2.6.1 should be mostly done.
Download: winuae_2610b2.zip
Source: http://www.winuae.net
– Do not filter all keyboard presses without matching releases, only filter repeats. (Which isn’t that simple because press and repeating press are identical events)
– Inverted keyboard releases (=press) required matching release before next press event was accepted. (This update wasn’t really needed but maybe in future it will be more useful)
– Added separate 68060 unimplemented integer emulation checkbox. More compatible should only enable/disable prefetch emulation. (approximate/partial or 68000 exact)
– 68060 MOVEP was not marked as unimplemented.
– Non-prefetch CPU mode now fully checks if memory disappears after reset by checking memory “bank” pointers instead of using hardcoded addresses. Program doing software reset by executing RESET + JMP (An) now always works. (If opcode is something else or PC points to non-existing memory for some reason, it assumes program attempted normal software reset and jumps to start of ROM code). Makes aros arosbootstrap softkick more reliable under emulation.
– Tree view “Hard drives” -> “CD & Hard drives”
– Delay 68020+ interrupt detection by one instruction unless cycle exact is enabled. (For example Skeleton Krew CD32 first enables interrupt and then updates interrupt vector. Game code even guarantees request is active while enabling interrupts..)
– 68040 MMU PTEST and 68060 MMU PLPA instructions were shown incorrectly by debugger. (Read was shown as write and vice versa. Emulation was working fine)
TODO: hq2x shader filter fix and 2.6.1 should be mostly done.
Download: winuae_2610b2.zip
Source: http://www.winuae.net
Category: Link Amiga
Anders Persson has made a Commodore 64 game in c using cc65; the game is similar to Pong but mashed up with Shufflepuck. Anders wrote a full article about it over at http://andrsoze.blogspot.se
The source code is also available on Github and you can download the d64 image here.
Category: Link C64
Over on Manosoft’s YouTube page, he tests the C64SD v2.0 Infinity with the new ITS (Infinity Tap Sd2iec) module.
The First SD2IEC to read TAP files!!
- Reads v1/v2 format tap files on all CBM machines including C16 and Plus4 (264 series)
- Works with the latest original version of SD2IEC firmware (original latest version) modded for ITS (by Hawui1)
- SD2IEC+ITS modded firmware, preserves all the orginal functions of sd2iec and adds a real TAP digital player for micro atmega 1284p
- Includes STOP/START management and an override switch for Motor
- Recognizes and indicates via the blue led on C64SD which type of file TAP is being loaded (V1 or V2) by using different flash rates
- Equipped with a speaker to hear the digital tracking (including volume control)
- Features a real pass-through datasette port to connect original 1530/1531 datasette and master tap files from C64sd to cassette tape
This module is not a grabber (it can’t create .TAP files from existing tapes)
Source: YouTube
Category: Link C64





