- 2014-03-09 new: Tell It To My Heart (Algotech Software) done by StingRay (Info)
- 2014-03-09 new: Lords of Doom (Starbyte) done by StingRay (Info)
- 2014-03-03 improved: Chronicles Of Omega (ARC) cheat enhanced, install process improved (Info)
Coded by Michael Gibs, this is a conversion of Nguyen Ha Dong’s mobile title “Flappy Bird”, which, although released in mid 2013 gained massive popularity earlier this year. By the end of January 2014 it was the most downloaded free game in Apple’s iOS App Store, and was earning its developer a whopping $50,000 per day from in-app advertising! The completed Amiga version was uploaded to Aminet on Thursday, and you’ll be pleased to learn that it’s free of any advertisements.
Below is the game in action, running on Michael’s Open Pandora device;
- 4/3 320×200 screen in 26 Colours.
- GFX as good as the mobile version.
- More pipes than the mobile version.
- 50/60 fps with a 12Mhz processor and Fast Ram.
- Music by SLL (https://soundcloud.com/sll)
If you’d like to download Flappy Bird Amiga for yourself you can find the official web site here and the Flappy Bird section on the Aminet here.
Written by Dave Parsons, Og! was the second game he programmed for the Amiga. Although quite clearly a Wonderboy rip-off, it’s a colourful, playable and extremely polished title that we recommend you download and play.
Following the release of Commodore’s AGA graphics chipset Dave decided to revisit the world of Og! and release a special AGA enhanced edition for Amiga 1200 and 4000 platforms.
Original thread from Amiga Gamer Blog.
Download: Amiga DMS format
Download: Amiga ADF format
Download Enhanced AGA version (A1200/A4000) Amiga ADF format
Source: http://amigagamer.blogspot.co.uk, http://www.confused-pelican.com/trog.html
– Switching between interlace PAL and interlace NTSC modes calculated wrong vertical line count.
– Some CPU emulation optimization, only modify linear memory address in getpc/setpc/incpc functions if mode is not prefetch/ce/mmu.
– Added slirp inbound port configuration, config file slirp_redir=<proto>:<port>:<internal port>:<internal ip>, multiple entries supported, internal ip part is optional.
– Added simple slirp inbound port configuration, config file slirp_ports=port1,port2,.. (TCP ports only, internal address is default 10.0.2.15, host port equals internal port)
– Added quick slirp inbound port selection to GUI, opens TCP ports 21, 22, 23 and 80. (Same as slirp_ports=21,22,23,80)
– Added missing slirp cleanup code from QEMU.
– 6888x Packed-Decimal Real negative k-factor values fully emulated (Previous confirmed, required by NeXTSTEP OS), positive non-zero values not emulated yet which needs Fortran “E” scientific notation format string that C does not directly support.
– First and last drawn scanlines were always detected incorrectly since few major versions ago, breaking vertical centering.
– Input device autoswitch by using analog directions now only work with X or Y axis, other directions may work differently and can cause accidental switches.
– Force recalculation of horiz and vert centering (if enabled) when screen mode is detected (guessed) as changed.
– Toggle input events (warp mode, mute etc..) now also support setting to on or off state without toggling. Input panel only, click on input event name to change mode
– Added audio/video recording input event, supports also new toggle/on/off modes. If recording is started using input event (not from GUI), number is appended to filename and it is increased each time recording is started.
SLiRP inbound ports note: all ports will be opened when network hardware is initialized, there is no way to know when something actually starts listening for some port. This also means you won’t get exactly same behavior as “real” low level network emulation, mainly you won’t ever get connection refused if port is open but not actually listening on the Amiga side, connection opens and then closes immediately.
Panicman on YouTube.