gubbdata2015

Gubbdata 2015 Demo Party happened last weekend, and now the official C64 results are available. You can check all entries and their score following the link below, but here are the highlights:

C64 Demo:
1 – Requiem by Vision.
2 – Stereophonik [2sid] by Mahoney.
3 – The Butterfly Effect by Offence.

C64 Music:
1 – Amen, Bigbeat Brother! by Jammer.
2 – Northern Star by Dane.
3 – Obsession by Flex.

C64 Graphics:
1 – Disconnect by Joe.
2 – Dragonslayer by Mermaid.
3 – Beetlephant by redcrab.

Source: Nightfall Crew
Link: CSDb


Category: Link C64, Link Scene
potrace-logo-150Potrace is a utility for tracing a bitmap, which means, transforming a bitmap into a smooth, scalable image. The input is a bitmap and the output is an PostScript file. Changes in this version are: Improved the processing of very large bitmaps. Made a few general improvements and removed small errors. The program is available for Amiga OS4, Linux and Windows.

Website: http://potrace.sourceforge.net


Ulitma IV Remastered

Quietly working for that past few months, MagerValp, member of Genesis Project has released a remastered version of Ultima IV for the Commodore 64.

The improvements are huge, going from graphics overhauling to brand new features. Here is the full list of changes:

Graphics Overhaul

  • Character creation intro has new graphics drawn by Vanja ‘Mermaid’ Utne.
  • The tileset has been updated with new and more colorful tiles, mainly backported from Ultima V.
  • When peering at a gem or casting view the map is now in color.
  • The dungeon renderer has been sped up, and items and monsters are drawn in color.

Text Overhaul

  • NPC dialogue and game text now uses mixed case.
  • Many dialogue bugs have been fixed:
    • Fixed broken question trigger and added missing dialogue for Thevel in Britain.
    • Added missing dialogue for Serpent’s Hold gate guards.
    • Changed keyword for Michelle to avoid conflict with health in Serpent’s Hold.
    • Fixed broken message trigger for Water in Castle British.
    • Fixed misspelled keyword for Estro in the Lycaeum.
    • Fixed misspelled keyword for a poor beggar in Yew.
    • Fixed broken message trigger for Alkerion in Minoc.
    • Fixed broken message trigger for Shamino in Skara Brae.
    • Fixed broken message trigger for Charm in Cove.
    • Dozens of minor fixes to spelling, grammar, and formatting.

New Game Features

  • Select active character in combat with 1-8, 0 returns to party mode.
  • You can quit and save in dungeons.
  • If you move outside the border of a towne, castle, or keep, the game asks if you want to exit to Britannia.
  • Joystick control.
  • Dungeons get darker when a torch is close to burning out.
There are tons of bug fixes, that you can learn more following the links below.

Link: MagerValp’s Blog
Download: Ultima IV Remastered


Category: Link C64, News
fwinuaeWinUAE 3100b14 has been released. WinUAE is without a doubt the best Amiga emulation available to date and if used alongside Classic Workbench and WHDLoad you can get a really great Amiga hard drive experience like in the picture above.

Download: winuae_3100b14.zip
Release Notes: http://eab.abime.net
Source: http://www.winuae.net


Category: Link Amiga, News
bruce1Mid April 2014 development started to port Bruno’s Bruce Lee II to the Commodore 64. Almost a year later the game was finished. Even if the game originally looked like a Commodore 64 game it was very difficult to make it run on a real Commodore 64. The reasons are basically that the game contains a lot of features and also pushes the limits of the graphics hardware even if it looks simplistic. The conversion isn’t perfect and some small things differ from the original due to hardware and effort limitations.

Play the game with joystick in either port or use the WASD keys and SPACE on the keyboard. Pressing the STOP key pauses the game. Pressing STOP again resumes.

The game exists in two formats, a diskette version and an EasyFlash cartridge image. The diskette version requires a disk drive device of some sort and the cartridge image can be burned on an EasyFlash cartridge and played using the cartridge only. No disk drive is required in the cartridge version. bruce2The game has been made with compatibility in mind. It works on PAL or NTSC machines with no speed differences and should work nicely with a lot of add-ons, even some CPU accelerators, like the SuperCPU. The game features background loading on 1541, 1571, 1581, CMD FD drives and CMD HD. If the game can’t detect the drive type it will fall back to kernal loading between screens. It should basically work on anything that loads using the kernal, just not as smooth as with background loading supported drives. bruce3The original game has a couple of places where you need to perform pixel perfect jumps to get forward in the game. This can be frustrating so an easy game mode has been added. This adds a small amount of walkable blocks which removes the need for pixel perfect jumps. The easy game mode also makes one room with dangerous moving floor tiles easier and you have ten lives to begin with instead of five. I would recommend you to play the easy game mode unless you are prepared to grind and replay the game a lot.

The game exists in three different formats. 1) A 1541 diskette image suitable for a 5.25″ floppy diskette, 2) a 1581 diskette image suitable for a 3.5″ diskette and 3) an EasyFlash cartridge image.

Download: brucelee2.d64
Download: brucelee2.d81
Download: brucelee2.crt
Download: All in a zip

CSDb: http://csdb.dk/release/?id=137336
Website: http://kollektivet.nu/brucelee2/


oqUgqzRocket Smash EX Commodore 64 Review by staff member Retrograde has been added to the Commodore 64 reviews page.

Source: http://awesome.commodore.me/c64-reviews/
Website: http://rgcddev.itch.io/rocket-smash-ex
Buy: http://rgcd.bigcartel.com/product/rocket-smash-ex


285-_10448270

This edition of Retro Asylum is all about the Amiga! The news about the Amiga 30th anniversary are all around the Internet, and the hosts of the podcast decided to spend 3 hours talking about the history and the games that helped to define the iconic computer.

Link: Retro Asylum


Category: Link Amiga, Podcast
137173This is a new version of Commando Arcade with completely new Graphics on All levels, transitions and everything you see. Thank you STE’86 for GREAT work you did on this one. The Game is otherwise the same (almost, there are a few surprises here and there).

* Completely new graphics everywhere
* 5 new levels added. Game now has total of 8 levels like arcade
* New Barracks, Hangar, Chopper, Level transition, etc. graphics
* New Level features
* New glitch-free Sprite multiplexer
* New Scroller
* Chopper that drops you onto the battle field and picks you up
* Level Transition screen animations
* Score, Lives and Bomb counter fixes
* Code bug fixes – no more crashes
* High Scores in attract mode
* Game Over sequence added
* Two new Sound modes with new SFX and new tunes by 6R6
* Loading screen (by STE’86) and Loading tune (by 6R6) added
* Pause added with Quit option
* Easyflash version with High Score saver to flash and backup to disk
* Universal File version that should work on any device
* IFFL version with REU support
* PAL and NTSC supported

Remember … press SPACE to select new Sound modes. You can long press FIRE to fire grenades. Check the Summary and Docs for more info …

A note to different versions:
FL (FileLoader) version should work on all devices. It still has a custom loader for 1541, 1571, 1581, etc. most common devices though. It will work nicely on SD2IEC, IEC2ATA, IDE64, etc. and will use your speeder of choice (JiffyDos, Dolphin,…)
IFFL version will work on the most usual devices as all IFFL loaders do. It will be much faster on those devices too compared to the FL version. It is also the only version that supports REU (256kb required, whole game will be loaded to memory!)
EasyFlash version doesn’t need much info. It will save highscores to cartridge of course and those highscores are compatible with FL version too!

Download: CommandoArcadeSE_Nostalgia.zip
Website: http://nostalgia.c64.org
CSDb: http://csdb.dk/release/?id=137173


mywinuaeWinUAE 3100b13 has been released, but before I post below the usual details about what’s new on the latest beta by Toni, I thought I would take a little bit of a time out to have a chat about WinUAE and Amiga emulation.

After Amiga (sniff) people had started to move on to pc’s as their main computer. I bought my first pc computer around 1999. Pentium 3, 500mhz with a 20GB hard drive and a Voodoo 2 graphics card, this pc was a beast, well at the time it was lol

Why did I leave the Amiga and move onto pc? One word, Emulation, yes emulation pushed me over to the darkside. My friend had a pc and I asked him why did he buy this and why would he desert his beloved Amiga computer for this horrible beige tower box with clearly no characteristics or soul? He booted it up, loaded something called ‘Magic Engine‘, selected PC Genjin from a huge list of games. There was my answer. This hideous beige box was running a PC Engine game at full speed with joystick controls to boot, I couldn’t believe what I was seeing, I paid a lot of money for my PC Engine from Virgin Megastore in London and here it was being emulated on something that looked like a dodgy toaster from the 70’s!

‘Oh also, check this out’ he said loading up Vigilante, Doreamon, Batman, Fantasy Zone, Ninja Warriors and more, games I was paying at the time at least £50 plus for, I couldn’t believe it.
‘So you get these games for FREE?’ A quick flick over to ‘Dave’s Video Game Classics‘ website and there they were and then some, Snes, Megadrive, NES, Atari, Gameboy, Commodore 64 and what would you know Amiga too!
Looking on his desktop he had lots of Icon shortcuts of various emulators all there ready to play your favourite game, I was hooked.

WinUAE was around in 1998 but it was pretty unplayable to be honest, I could get it to run but it wasn’t anything like it is today, the best I could get out of it was a half stretched screen although the game did load but getting the controls to work with it was something of a mission. But this was the start of something special, and in time this would turn out to be one of, if not the best Amiga emulator ever made.

Look at what Toni has achieved since those days, WinUAE is simply awesome, it’s so close to perfect Amiga emulation it’s unreal! WinUAE now emulates OS4, will run happily along with Classic Workbench and WHDLoad so you can have a lovely Classic Amiga Hard Drive environment. Pretty much any classic Amiga game or demo from back in the day will run almost always perfectly on it. Lot’s of good things have spawned from WinUAE too. FS-UAE another emulator based on WinUAE with a full GUI which you can control completely from your joypad! Amiga Forever, a lovely Amiga package that is based on WinUAE emulation.

If you ever read this Toni, hat’s off to you my friend you have made something truly wonderful :)
The latest beta info of WinUAE is available here and you can download it from the link below, have fun!

Download: winuae_3100b13.zip
Release Notes: http://eab.abime.net
Source: http://www.winuae.net


Category: Link Amiga, News

CBM_Prg_StudioThis new version is mainly a bug fix, but there are some minor new features.

Improvements in v3.2.2:

  • Import binary file as disassembly.
  • Set sprite scratch pad background colour.
  • Keyboard short cuts for collapsing/expanding regions.

Bugs Fixed:

  • Assembler:
    • Generate to disk image.
  • BASIC:
    • Improved syntax highlighting.
    • Wrong case used when commenting certain lines.
    • Commenting blank lines.
  • General:
    • Menu and/or tool bar was hidden occasionally.
    • Saving to network drives.
    • Source overview settings not retained.
    • Display problems with medium and large fonts.
    • Better file handling with network drives.
Link: CBM prg Studio
Source: Nightfallcrew


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